•••••WILD RIFT PATCH NOTES 1.0•••••
¶NEW CHAMP: LEE SIN
Lee Sin, the Blind Monk, is jump kicking his way to Wild Rift! One of League's most popular champs for nearly 10 years, he's sure to add a new layer of depth and mastery to the jungle, offering
unparalleled mobility, outplay potential, and tons of clips for the highlight reel.
Lee Sin will be available alongside Knockout Lee Sin and Muay Thai Lee Sin, so you can flex on your foes in style.
¶CHAMP PREVIEWS
We're rolling out a test phase for six new champs who will be fully released at a later date. We need your feedback and testing on these champs specifically, so they'll be free to play between Oct 22 and Oct 27 (PT). Feel free to spam as many games as you can so we can crush those last few bugs:
•Akali, the Rogue Assassin
•Darius, the Hand of Noxus
•Draven, the Glorious Executioner
•Evelynn, Agony's Embrace
•Kai'Sa, Daughter of the Void
•Seraphine, the Starry-Eyed Songstress
¶IN-GAME REWARDS
In South Korea and Japan, players can log in using their existing Riot Games accounts and earn rewards based on their time and monetary investment in League of Legends on PC (more info coming soon). For the other regions in the Closed Beta who may not have Riot accounts yet, you can create and link a Riot Account, and earn rewards like champs and skins later in the year.
¶ITEMS
•TEAR OF THE GODDESS ITEMS
Items that build from Tear of the Goddess are not seeing a lot of play, so we're buffing them up to make them a more viable option. Fimbulwinter, which builds out of a fully stacked Winter's Approach, is generally built on bruisers or tanks that don't spam spells as frequently, so we're making it a bit easier for them to stack up for the cold season.
ARCHANGEL'S STAFF Mana per stack: 12 — 15 MANAMUNE
Bonus AD: 1% — 2% Mana per stack: 8 —' 10 MURAMANA
Bonus AD: 1% — 2% TEAR OF THE GODDESS Mana per stack: 6 —' 8 WINTER'S APPROACH Mana per stack: 8 —' 15
¶GAME SYSTEMS
•AFK PENALTY
We take AFKing very seriously, as we understand how a teammate leaving can negatively affect your game. That being said, we also know that
unexpected things happen—whether it's your ISP going out or your dog eating your router. In order to account for these unexpected occurrences, we've decided to reduce the penalties for AFKing.
•First AFK penalty (3-6 min): 30 min -, 10 min •First AFK penalty (6+ min): 60 min -, 20 min
•Further AFK penalties within 7 days: 12 hours -, 6 hours
¶MAJOR BUGFIXES
We're not gonna list every bugfix here, as there are a lot of 'em, but we wanted to call out a couple of notables:
•Fixed an exploit with Guardian Angel allowing champs to be invincible
•Fixed a crash on certain devices that caused crashes in the loading screen